

Speaking to IGN, Nightdive explained that the VR mode will even have its own dedicated team to handle its development. Now, the studio is here to confirm it as fact.

A VR mode for the System Shock 2 remaster was teased last month when Nightdive broke its extended silence with an update on the game and what looked like footage of an in-progress VR mode. That's fair enough, but the big takeaway is the addition of VR support to take System Shock 2 truly into the sci-fi future it depicts.Įven if VR gaming hasn't quite taken off like the industry would've liked, games like Resident Evil 7 show effective it can be - especially in first-person survival horrors like the System Shock games. Alongside using the same engine that gave System Shock 4K support, achievements, and improved controls, we're told there will be an overhaul of how co-operative play works. So it’s mostly the AI changes that I’m annoyed with, I want the fast dangerous enemies that are unpredictable (so they don’t spam) and if I got that, I’d probably be ok with the 50HP.Nightdive first announced System Shock 2: Enhanced Edition in 2019, and even though we don't know exactly how the game will be enhanced, the developer has been slowly feeding us titbits on what to expect. And the 50HP is annoying but not really that bad, since mega health is so common in secrets and armor does a great job at mitigating damage. But now it’s like even if they trap you cause of the speed nerf there is a chance you can slip away and keep fighting, which is wrong since you deserved to die. If they trap you in a corner on nightmare you should die, you fucked up and have to accept the consequences. Cause fiends for example shouldn’t have received a speed nerf, they are supposed to be fast and delete you and right now they definitely feel easier than before the remaster. The 50 HP and the speed does bug me too, I want the enemies movement and shot speed to the same as before but while still addressing the “nade spam” from ogres. Again, the enemies are lot more unpredictable and this means you have to play more carefully as you can’t just kill ogres from range for example.
